![]() ![]() SCHENKER XMG P500 PRO (3DMark 06 - Standard 1280x1024) Due to the different shader architectures and the higher clock rate of the shader domain, the core count of the GTX 460M cannot be directly compared to AMD cores of the Radeon 5000 series (e.g. Because of these cutbacks, the size of the SM grew only by 25% despite the higher number of shaders and larger warp schedulers with superscalar dispatch capabilities. The ECC memory protection, which is important for professional applications, was completely omitted and the FP64 hardware shortened (only 1/3 of the shader are FP64-capable and therewith only 1/12 of the FP32’s performance). However, in worst case scenarios the performance can also be worse than of the GF100 and its predecessors. ![]() ![]() As there are still only 2 warp schedulers (versus 3 shader groups), Nvidia now uses superscalar execution to use the higher amount of shaders per SM more efficiently. In theory, the shaders can thereby be utilized more effectively and the performance per core can be improved. They feature more shaders (3x16 instead of 2x16), more texture units (8 instead of 4) and SFUs per streaming multi-processor (SM). In contrast to the GF100, which was designed for professional applications, these chips target the consumer market. Unlike the GF100, the smaller GF104, GF106, and GF108 cores have not only been reduced in size, but have also been considerably modified. Therefore, the architecture is not comparable to the old GT215 (e.g., GeForce GTS 350M) or GT216 (e.g., GeForce GT 330M) cores. Except for the memory controllers, the GF106 can basically be considered a halved GF104. The GF106 core of the GTX 460M is related to the GF100 core of the GeFore GTX 480M and offers 192 shaders and a 192 Bit memory bus for GDDR5. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |